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Trex373

27
Posts
5
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113
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A member registered Apr 01, 2018

Creator of

Recent community posts

Thanks for the offer if we figure anything out i might ask a question or 2. Gonna try fixing the game up and reuploading some point soon, sorry about that and thanks for giving the game a try!

yea there really hard to avoid, tried to put sounds ques to make it a bit easier but it only helps a little. probably should've added more warnings XD Thanks for playing!

Unfortunately we did not get controller support in before the deadline, sorry about that, we've noticed the spacebar sometimes won't work but we were never able to figure out why it wouldn't work. But still thanks for giving it a try.

That's unfortunate, I did run into that issue sometimes but we were never able to figure out what was causing it not to work, sorry about that but thanks for trying the game.

Yea sometimes in testing I was having the same issues but we were never able to figure out exactly what was causing it, Sorry about that and thanks for trying our game!

Glad too hear you liked it! and yea we couldn't get any sounds added before release sadly, but thanks for playing and leaving feedback!

oh thats fun, hopefully that bug doesnt happen too often. But glad to hear you enjoyed it and thanks for playing and giving feedback!

Yea its a bit finicky, But glad to hear you thought it was cool and thanks for playing and leaving feedback!

That's awesome to hear! and trust me we had a big list of dice we wanted to add but sadly we didn't have time. but thanks for the feedback and thanks for playing our game!

hopefully it wasn't too bad but yea the attacks are finicky that's for sure XD but glad to hear you liked it!

Thanks for playing!

Thank you for playing!

Thanks for the feedback, and yea the movement is quite restrictive imo, and sadly we didnt really get time to properly show how damage is dealt but its based on what number is facing up when the die physically hits the target, but Thanks for playing and giving feedback

Thanks for the feedback and yea unfortunately we didn't get to add feedback to the damage you deal, but its based on what number is facing up when it physically hits the target. and we honestly shouldve thought of the health thing but we ran up against the wire and didn't get to do much testing XD. but Thanks for playing and leaving feedback

I feel that, 48 hrs is tough

Very cool concept! always go for high hit chance dice, rng too risky

Really neat point and click, i wanted to try to find all the endings but sadly the items kept getting stuck and might it kinda annoying but other than that bug, i love the concept and the puzzle of figuring out the other routes

Level design is really nice, really cool game

Thanks for the feedback. Yea i wanted to try and give oomph to when the player hits an enemy but i couldn't get it to where i wanted in time sadly, and i wish we got sounds and music in before the deadline too. Also thanks for playing!

Thanks for the feedback. Yea the anims don't have the amount of oomph that i would have liked as well as visual affects also would have helped in showing if an enemy got hit or not but sadly we ran out of time before we could get that in. Also thanks for playing!

Thanks for the feedback. Yea when i set up the character i was dumb and made him with planes so certain animations almost disappear since the back faces are invisible, so my animations look a little funky as well as yea the timing with some of the anims are a little funky sadly, also we had ideas about on screen controls in the beginning, but never got back around to it due to lack of time sadly since we didn't get a lot of the ui in.  Also thanks for playing!

Thanks for the feedback. Yea we had alot of ideas for ways to polish the game up but sadly we ended up running out of time before we really could get them in. Also thanks for playing!

Thanks for the feedback. Yea I wanted to try to get the different character states to pop more but i couldn't really get them to stand out in time, maybe with sounds and some FX it would be a bit easier to tell. Also thanks for playing!

Thanks for the feedback. Yea we definitely wanted to get sound in as well as make attacking have a bit more oomph but sadly we ran out of time. Also thanks for playing!

Gosh darn it! i hate when my video games force me to go away ;-;

Incredible my love for black jack and ducks has truly reached a climax here, Very fun and enjoyable, would recommend to anyone scrolling by